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Sets the local player’s simulation radius.
With one argument, this sets SimulationRadius and also sets MaximumSimulationRadius to the same value. Pass max_radius to set the maximum to a different value.

Parameters

Returns

void

Example

The engine keeps resetting a high radius, so re-apply it every frame to hold network ownership over far-away parts.
Modifying this can allow physics ownership of unanchored parts at extreme distances.