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Returns the event for an already-opened channel (by its id).
id is the number that create_comm_channel gave you back when the channel was opened. Used on the receiving side of an actor split: a should call get_comm_channel(id) to reach the same one. The result is a Roblox BindableEvent, so use :Fire(...) to send messages and .Event:Connect(...) to receive them, or .Event:Wait() to yield until the next one arrives.

Parameters

Returns

BindableEvent? - the event for that channel, or nil if no channel was ever opened with that id.

Example

The main thread opens a channel and starts a run_on_actor worker thread with the id. The worker thread resolves the same channel with get_comm_channel and fires a message back to the main thread.
Always check parameters and return values when working with this library function.