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Simulates a .Touched or .TouchEnded event between two BaseParts.
toggle decides which signal fires. 0 or true raises .Touched, as if the parts just made contact. 1 or false raises .TouchEnded, as if they just separated.

Parameters

Returns

void

Example

Tycoon games increment your cash when you step on the collector pad. Fire the touch from anywhere instead of walking back to it.
Commonly used for collecting items instantly across the map without moving.